SELINA NORDIN

Game Designer

PROJECT INFO


Library Rumble is a top-down, local multiplayer, party game developed in two weeks at Futuregames. We had the requirements to make a physics-based, competitive game with a bizarre challenge. 


Roles: Gameplay designer & scripter

Time:  2 weeks

Team size: 7 people (3 designers)

Genre: Competitive party game

Engine:  Unreal Engine 4

Code: Blueprints

CONTRIBUTIONS

GAMEPLAY DESIGN

  • Core gameplay
  • Bookshelf mechanic

BLUEPRINT SCRIPTING

  • Bookshelf mechanic
  • Sound implementation
  • Camera sequence

GAMEPLAY

Unleash chaos in a library as robots studying for a big exam. There is only one copy of the book needed, and everybody wants it. Compete against the other students to find the special book and hold it until you have all the needed knowledge. 

Hit bookshelves to find

the special book

Hit other players to stun them and steal the special book

Hold the special book to gain knowledge and win

Phase 1

Phase 2

Why two phases?

The first phase to introduce the player to the hit mechanic and make them turn a neat and clean library into a chaotic and stressful battle arena. 


The second phase to bring out the competition and make the players fight each other.

DESIGN PILLARS

Physics based

Competitive

PROCESS

PROBLEM

At first, we had the idea to have the player shoot a projectile at the other players to steal the book. We quickly realized that it didn't go well with a narrow environment. 

Projectile

Narrow environment

=

  • Difficult to aim 
  • Too easy to take cover
  • No player interaction 

SOLUTION

We changed the projectile into a slap. Instead of shooting, the player now had to chase their opponents. This suited the level a lot better and it made the players move and interact more.

Melee attack

Narrow environment

  • Easy to learn
  • More player interaction
  • Hectic and eventful gameplay

=

BOOKSHELF MECHANIC

The bookshelves are created by first checking all the bookshelves in the level and then picking a random out of them to spawn the special book. When a player hits a bookshelf it checks if the bookshelf has the special book, if it’s true the bookshelf will spawn both normal books and the special book and if it’s false the bookshelf will only spawn normal books.

selina.nordin@futuregames.nu

+46 70 889 81 61

__________________________________________

_________________________________________________________________________________________

_________________________________________________________________________________________

_________________________________________________________________________________________

_________________________________________________________________________________________

_________________________________________________________________________________________

_________________________________________________________________________________________

_________________________________________________________________________________________

_________________________________________________________________________________________

_________________________________________________________________________________________